

New Generation: Emphasizing its next generation escalation, a world map is made to be the entire backdrop, while the continents are raised and leveled in 3D.Since Super Street Fighter II Turbo, the flag were instead displayed below the character's name. With the US and Japan marked with two or more flags on the map as there are more than two fighters from the respective nations. The map is marked with national flags of each fighter's origin. Street Fighter II: Highlighting its 1980s into 1990s era, II utilizes blue backgrounds with a large Aitoff/Hammer type globe to emphasize a feeling of worldwide grand competition.Street Fighter: The game lacks any character select feature, instead featuring a simplistic "Country Select" screen featuring the national flag of Japan, United Kingdom, United States, and China for the player to select a pair of opponents from that country as the next opponent.For example, DLC characters in Street Fighter V and SFXTK, are changed in orientation.Īrtistic themes and aesthetic direction In these games, the initial roster is released with missing characters that will be filled in due time as new characters are released.

More recent games allow for downloadable content (DLC). Some characters such as Sagat are considered much better than their Super Turbo incarnation due to better properties despite the general downfalls of the "Old" characters that they all share. These characters have unique inputs required for each, they can not tech throws and have no super meter. Super Turbo also has a hidden option for "Old" incarnations of characters. Other games need sequences of buttons, such as Super Turbo for picking Akuma and others require the usage of the "random" character selection slot which usually takes the form of a question mark. Bison's character slot despite, Cammy being an altogether different character with a different fighting style and being hidden from the normal selection of characters. Alpha 2 Gold, for example, allows the player to select Cammy from M. Some games (primarily the Alpha series) were infamous of keeping secrets from within the character selection screen. In the original arcade version of Street Fighter Alpha 3, hidden characters such as Balrog (shown here) can appear despite not being selectable by normal means via the random selection slot. In Street Fighter X Tekken the game will ask how much health the player wants to start off within local vs in terms of total health (for example, Ibuki and Ling Xiaoyu have a below average max of 900 while Zangief has an above average total max of 1100, so picking 100% for Ibuki would mean she has 900 and Zangief would have 1100 and lower percentages will be scaled from their top health values so for example, if 75% health is chosen for Ibuki, it would be 75% of 900 and in Zangief's case, it would be 75% of 1100) and what Gem Units from a preset of 5 (as of the latest patch) the player desires to use. In all game modes of Street Fighter V, the game will ask for what V-Trigger is desired from the player. Some games ask for extra options to be selected. Street Fighter V also allows players to pick the V-Trigger of their fighter before the battle starts in the Character Select. For example, in Super Gem Fighter Mini Mix, Ryu crosses his arms, while in Street Fighter X Tekken, Dhalsim says " Allow me to show you the wonders of yoga", and in Street Fighter V, M. When the character model is selected, they usually either say something or pose. In more modern games, the character model is used to visualize them. In older games, characters would simply be represented by a picture and the announcer wouldn't say their names. Stats of the highlighted character, which would include items such as weight, height, difficulty, individual stats, among other things.


